scampa123 wrote:different thicknesses on different "walls" of the printed calibration cube
ednisley wrote:scampa123 wrote:different thicknesses on different "walls" of the printed calibration cube
Preview the actual G-Code paths (perhaps using http://gcode.ws/ to make absolutely sure that each wall has exactly one thread.
The slicer will do its best to fill your model with plastic and, for example, may decide to use one thread on the X walls and two threads on the Y walls. That can happen if you use a "single wall" model created for (say) a 0.45 mm thread width, then let the slicer pick whatever thread width it wants; it may pack one fat thread into a wall, then use two skinny threads on an adjacent wall, for reasons having to do with mysterious algorithms and numeric accuracy.
Remember that you must re-slice the model whenever you change any slicing parameter; I've gone around the loop a few times wondering why nothing changed, before discovering that, mmm, I was changing only a few slicer configuration numbers, not the final G-Code results.
ednisley wrote:scampa123 wrote:different thicknesses on different "walls" of the printed calibration cube
Preview the actual G-Code paths (perhaps using http://gcode.ws/ to make absolutely sure that each wall has exactly one thread.
The slicer will do its best to fill your model with plastic and, for example, may decide to use one thread on the X walls and two threads on the Y walls. That can happen if you use a "single wall" model created for (say) a 0.45 mm thread width, then let the slicer pick whatever thread width it wants; it may pack one fat thread into a wall, then use two skinny threads on an adjacent wall, for reasons having to do with mysterious algorithms and numeric accuracy.
Remember that you must re-slice the model whenever you change any slicing parameter; I've gone around the loop a few times wondering why nothing changed, before discovering that, mmm, I was changing only a few slicer configuration numbers, not the final G-Code results.
willnewton wrote:If you are using S3d then just look at the print preview window and scroll through the layers to see what it is doing.
Users browsing this forum: No registered users and 4 guests