Which is why Slic3r has modifier meshes (and S3D apparently offers something similar): you can apply specific slicing parameters to specific parts of the model.swbluto wrote: a large boundary with some large areas here and there, and some fine text here and there
If you were milling that mold / stamp out of aluminum, you'd use a fly cutter to flatten the surface and several end mills for the cutouts, then finish with a teeny engraving bit chucked in an air-powered spindle to crisp up the lettering, each moving with different speeds-and-feeds to get good results. (Well, you might; I can't justify that air spindle... [grin])
You wouldn't expect good results from an engraving bit run at the fly cutter's pace, right?
Same thing applies to 3D printing, except you choose the slicing parameters (speeds-and-feeds!) based on what you're trying to accomplish. Most 3D printed objects resemble Jabba-the-Hutt, where single set of generic parameters will produce decent results for the whole object. Your models definitely don't look that way, so you need different parameters for different parts.
On the other paw, most of my stuff looks like brackets made by Jabba-the-Hutt, soooo...