Interesting, will try the wipe. I noticed that all of objects that have these threads were all part of multi-piece prints (4 pieces), and a multi-piece print seems to have different travel patterns than when printed individually. I wonder if printing them one at a time will eliminate this issue?
I tried replicating this issue on a "small test object", but I can't seem to get the extruder to travel on something small. Wait, lemme try shrinking one of these particularly problematic guys down.
Nope, seems to be that small things don't travel, but large ones do. Then again, my large thing had infill going up. Maybe I need infill to get my extruder to travel?
Creating a new test model. Will take about 10 minutes.
Just got it. Yep, confirmed my hypothesis. Something small with infill will travel alot. Infill = travel.
Time to test these suggestions. First, let's create the oh-so-hairy control and then experiment!
The control wasn't that hairy. It seems like I need inward-pointing corners to invoke lots of "long distance travel" and thus threads; it doesn't seem like outward pointing corners do much of anything. Creating a new control w/ lots of inward pointing corners.
Did it and, yes, lots of long distance travel. Let's see the hairs! (Model will be printed in 25 mins or so.)
Printed it out and... it did a lot of "long distance" travel and though I can see hairs, they aren't nearly as prominent as on the larger models. I'm guessing that the larger models have a lot more printing before traveling long-distances, and thus there's more 'momentum' in the filament it extrudes, and thus it's more 'leaky' than long distance travels on smaller models.
Well, I guess I'm forced to using larger test models. I don't really like my testing iterations to last an hour or so. Takes much longer to resolve problems that way.
My small test model was 1.5" long. The original with a noticeable 'thread'/hair problem was 3" long. I'm going to try 2.3" and see if I can still get the same affect.
Just printed the 2.3" model. Apparently not big enough to replicate the problem (Has hairs, but few of them and barely visible), now trying the full 3". It's a 30 min print, not too bad. Not like my ideal of 7-minute prints, but it'll work.
Just finished. Weird, it doesn't seem to be showing up again. The only difference I notice is that the original had a slightly thicker wall, which seems to enable greater lengths of infill before the long distance travel. I guess more infill laid down right before traveling = more 'filament momentum'/pressure = greater ooze -> threading/hairs. Will try the unmodified original, which is a 40 minute print. Will be weird if this issue spontaneously resolved itself. I'm thinking why my makerbots didn't have this threads/hairiness issue while my m2 did was that my makerbots have a .4mm nozzle while my m2 has a .35 mm nozzle, meaning that the same model prints without the infill on the makerbot, but prints with substantial infill on the m2, thanks to the extra .1mm difference on the interior between the two .35mm walls.
So, to generate this phenomenon, it appears there needs to be long continuous lines of infill laid before the long distance travel.
Well, shoot. I have an idea for the ideal test model, now. lol
Something is making me think the extruder naturally overheats after it's been used for too long. It's not that the temp sensor's area overheats, per se, it's that more heat gathers in the extruder nozzle area over time so the nozzle is getting hotter (or chamber before the nozzle), even though the temp sensor's temp remains stable. I'm noticing on a few of my hairy prints, that the hair doesn't start until the 7th layer or so, suggestive of heat/temperature buildup in the nozzle with use that isn't compensated for by the temp sensor or S3D software. I.e., perhaps the temp limit should be decreased after the 7th layer? From 225 initially, to 220 or 215 after 7 layers?
My print is now on the 10th/11th layer, and I'm starting to see a few hairs. (I'm starting to think I didn't see any hairs on my smaller test models because it didn't have enough time to overheat the nozzle. The hairs didn't start until roughly 22 minutes of continuous printing.)
Well, interesting, S3D allows the setting of temperature setpoints for I'm guessing this reason. I'll start off with 225, and then 215 after the 7th layer to see if it reduces the hair.
I'm going to guess that the reason why my M2 seems to have this issue is because of the greater disconnect between its temp sensor and the nozzle temperature than with my makerbot (My makerbot runs at 220 degrees because the temp sensor is closer to the nozzle.). However, it seems like it can be compensated with temp setpoints - Will test and report back.
Reduced the temp to 205 after layer 7. Seems that it's reduced the amount of plastic during threading (Making thinner threads), but it hasn't eliminated it. I've watched it a few times during threading, and it appears that /right/ before it travels, it lets out a little blob that then gets stretched across the gap it travels across, creating the thread. This deposited blob than gets deposited on the other side, creating those tumor-like curls on the surface of the object. How to eliminate the blob that gets emitted right before it travels? Will wipe suffice?
Okay, tried wipe with 5mm wipe and checked the box "perform wipe during retraction". The threads are still there, though they are a /little/ better (Almost as good as 205 degrees at layer 7).
I noticed that there was more substantial blobs at 205 than 225, leading to tumors, so maybe the low temperature is causing blobs somehow? I'd try upping to the temp to 235 after layer 4 to see how that works, but tomorrow.