Post
by Spotopolis » Fri Jan 23, 2015 3:16 am
I also agree with learning the 3D program while you wait. When ordered my machine in April 2013, the waiting period was 8 weeks so I had time to experiment.
Like some of you, I come from a 2D world as a graphic/multimedia designer in web and print using Photoshop, Illustrator and various video programs, so I did find a way to use Illustrator along with Sketchup to start with. It got me by and I did some pretty involved things with it, but struggling with flipped triangles and non-manifold issues prompted me to look for solid-modeling alternatives. I still use this approach for simpler models when I don't feel like dealing with Fusion 360 and just need it done fast. I'd be happy to explain how to do use Illustrator to export DXFs which are then extruded in Sketchup, but it is really not a good long-term solution.
I am coming along on learning Fusion 360, but am frustrated at the lack of training resources. I can't find any books, and only limited video tutorials. The problem for me is that the tutorials that exist assume you are already familiar with all the terms and workflow of a 3D environment, and the interface is not very intuitive for me.
Now I'm at a crossroads as to whether to continue digging into Fusion 360, or spend my time learning something like Rhino which has a ton of support materials. Any thoughts? Jimc, I thought I read you had used Fusion 360 on your Mac (I'm also Mac-based), and if so, I'd love to hear why you switched to Rhino.
Also, I realize this thread is veering off-topic, so if a mod wants to move it or if I should start a new thread I'm ok with that.