Higher definition, higher warp?
Posted: Sun Jun 26, 2016 5:18 am
Hello,
I just began using my M2 Rev.E. After printing the bracelet, my first project is the Gear Cube available on thingyverse. I figured since it has a lot of similar parts, I would be able to print each one of them separately and play with S3D's setting in order to learn.
I had to use a large Brim in order to avoid having all the points of the splines warping from the bed. It worked beautifully at first and was done at 0.200 mm layer.
I did the second print using a 0.100 mm layer. While I can see the higher resolution on the edge of the part, it seems all the points of the splines had issues during the print (attached pictures show the difference). What I think is that the layer is so thin on that point of the spline, that it is unable to stay stick on the underneath layer. The nozzle, going pretty fast, kind of resets the warped points every it passes over them; thus giving me that bad result on those splines.
Is there a way to print those splines using a high resolution?
Thanks,
I just began using my M2 Rev.E. After printing the bracelet, my first project is the Gear Cube available on thingyverse. I figured since it has a lot of similar parts, I would be able to print each one of them separately and play with S3D's setting in order to learn.
I had to use a large Brim in order to avoid having all the points of the splines warping from the bed. It worked beautifully at first and was done at 0.200 mm layer.
I did the second print using a 0.100 mm layer. While I can see the higher resolution on the edge of the part, it seems all the points of the splines had issues during the print (attached pictures show the difference). What I think is that the layer is so thin on that point of the spline, that it is unable to stay stick on the underneath layer. The nozzle, going pretty fast, kind of resets the warped points every it passes over them; thus giving me that bad result on those splines.
Is there a way to print those splines using a high resolution?
Thanks,